var letters:Array=new Array(”a”,”b”,”c”,”d”,”e”);
var myRandomNumber:Number=Math.floor(Math.random()*5);
my_txt.text=letters[myRandomNumber];
my_keyboardText.text=”Key Pressed:”;
stage.addEventListener(KeyboardEvent.KEY_UP, keyUsed);
function keyUsed(event:KeyboardEvent)
{
var str:String=my_txt.text;
my_keyboardText.text=”Key Pressed: “+String.fromCharCode(event.charCode);
if (event.charCode==str.charCodeAt(0))
{
my_txt.text=”Correct”;
} else
{
my_txt.text=”Wrong”;
}
}
Source:
abc
