April 2010
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Matching Things game

Try to match things in this game. Matching things game with source files.

package
{
import adobe.utils.CustomActions;
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.events.*;
import flash.utils.getTimer;

public class MyMatching extends MovieClip
{
public var xIconsContainer;//all icons start to draw from this x
public var yIconsContainer;//all icons start to draw from this y

private var iconsVertical=2;//icons columns
private var iconsHorizontal=2;//icons rows

private var firstIcon;//player click to first icon
private var secondIcon;//player [...]

Coin Toss game

Try to coin toss;)
Full Sources.

package
{
import flash.display.*;
import flash.events.*;
import flash.display.MovieClip;
import fl.controls.RadioButtonGroup;

import fl.transitions.Tween;
import fl.transitions.easing.*;

import flash.ui.Mouse;

import flash.display.Sprite;
import flash.utils.*;

import flash.media.Sound;
import flash.media.SoundChannel;

public class CoinToss extends MovieClip
{
var radioGroup1:RadioButtonGroup=new RadioButtonGroup(”Coin Loss”);

var randomNumber:Number;
var points:Number = 500;

// set up sounds
var theCorrectSound:CorrectSound = new CorrectSound();
var theWrongSound:WrongSound = new WrongSound();

//constructor
public function CoinToss()
{
//changing existing cursor to our custom
Mouse.hide();
addEventListener(Event.ENTER_FRAME, cursorPosition);
my_cursor.mouseEnabled = [...]

Guess Number game

Please enjoy with guess number game. Here you can find full source files for this game.

package {

import flash.events.*;
import flash.display.*;
import flash.text.TextField;

public class GuessNumber extends MovieClip
{
var guessNumber:Number;
var points:Number = 0;
var level:Number = 1;
var lastGuessNumber:Number = 5;

//constructor
public function GuessNumber()
{
generateNumber();
}

public function generateNumber(e:Event = null):void
{
gotoAndStop(’gameScreen’);
trace(”****** Welcome Screen *********”);
pointsView.text = “0″;
levelView.text = “1″;
addEventListener(Event.ADDED_TO_STAGE, startGuess);
startGuess();
howToPlay_mc.visible = false;
moreGames_mc.visible = false;
thanks_mc.visible = false;
howToPlayBtn.addEventListener(MouseEvent.CLICK, howToPlayScreen);
moreGamesBtn.addEventListener(MouseEvent.CLICK, [...]