Try to match things in this game. Matching things game with source files.
package
{
import adobe.utils.CustomActions;
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.events.*;
import flash.utils.getTimer;
public class MyMatching extends MovieClip
{
public var xIconsContainer;//all icons start to draw from this x
public var yIconsContainer;//all icons start to draw from this y
private var iconsVertical=2;//icons columns
private var iconsHorizontal=2;//icons rows
private var firstIcon;//player click to first icon
private var secondIcon;//player [...]
Try to coin toss;)
Full Sources.
package
{
import flash.display.*;
import flash.events.*;
import flash.display.MovieClip;
import fl.controls.RadioButtonGroup;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.ui.Mouse;
import flash.display.Sprite;
import flash.utils.*;
import flash.media.Sound;
import flash.media.SoundChannel;
public class CoinToss extends MovieClip
{
var radioGroup1:RadioButtonGroup=new RadioButtonGroup(”Coin Loss”);
var randomNumber:Number;
var points:Number = 500;
// set up sounds
var theCorrectSound:CorrectSound = new CorrectSound();
var theWrongSound:WrongSound = new WrongSound();
//constructor
public function CoinToss()
{
//changing existing cursor to our custom
Mouse.hide();
addEventListener(Event.ENTER_FRAME, cursorPosition);
my_cursor.mouseEnabled = [...]
Please enjoy with guess number game. Here you can find full source files for this game.
package {
import flash.events.*;
import flash.display.*;
import flash.text.TextField;
public class GuessNumber extends MovieClip
{
var guessNumber:Number;
var points:Number = 0;
var level:Number = 1;
var lastGuessNumber:Number = 5;
//constructor
public function GuessNumber()
{
generateNumber();
}
public function generateNumber(e:Event = null):void
{
gotoAndStop(’gameScreen’);
trace(”****** Welcome Screen *********”);
pointsView.text = “0″;
levelView.text = “1″;
addEventListener(Event.ADDED_TO_STAGE, startGuess);
startGuess();
howToPlay_mc.visible = false;
moreGames_mc.visible = false;
thanks_mc.visible = false;
howToPlayBtn.addEventListener(MouseEvent.CLICK, howToPlayScreen);
moreGamesBtn.addEventListener(MouseEvent.CLICK, [...]