Try to match things in this game. Matching things game with source files.
package
{
import adobe.utils.CustomActions;
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.events.*;
import flash.utils.getTimer;
public class MyMatching extends MovieClip
{
public var xIconsContainer;//all icons start to draw from this x
public var yIconsContainer;//all icons start to draw from this y
private var iconsVertical=2;//icons columns
private var iconsHorizontal=2;//icons rows
private var firstIcon;//player click to first icon
private var secondIcon;//player [...]
Try to coin toss;)
Full Sources.
package
{
import flash.display.*;
import flash.events.*;
import flash.display.MovieClip;
import fl.controls.RadioButtonGroup;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.ui.Mouse;
import flash.display.Sprite;
import flash.utils.*;
import flash.media.Sound;
import flash.media.SoundChannel;
public class CoinToss extends MovieClip
{
var radioGroup1:RadioButtonGroup=new RadioButtonGroup(”Coin Loss”);
var randomNumber:Number;
var points:Number = 500;
// set up sounds
var theCorrectSound:CorrectSound = new CorrectSound();
var theWrongSound:WrongSound = new WrongSound();
//constructor
public function CoinToss()
{
//changing existing cursor to our custom
Mouse.hide();
addEventListener(Event.ENTER_FRAME, cursorPosition);
my_cursor.mouseEnabled = [...]
Please enjoy with guess number game. Here you can find full source files for this game.
package {
import flash.events.*;
import flash.display.*;
import flash.text.TextField;
public class GuessNumber extends MovieClip
{
var guessNumber:Number;
var points:Number = 0;
var level:Number = 1;
var lastGuessNumber:Number = 5;
//constructor
public function GuessNumber()
{
generateNumber();
}
public function generateNumber(e:Event = null):void
{
gotoAndStop(’gameScreen’);
trace(”****** Welcome Screen *********”);
pointsView.text = “0″;
levelView.text = “1″;
addEventListener(Event.ADDED_TO_STAGE, startGuess);
startGuess();
howToPlay_mc.visible = false;
moreGames_mc.visible = false;
thanks_mc.visible = false;
howToPlayBtn.addEventListener(MouseEvent.CLICK, howToPlayScreen);
moreGamesBtn.addEventListener(MouseEvent.CLICK, [...]
As usual in flash games developers use special fonts. This fonts looks cool and exciting but exist one problem. A lot of users don’t has this fonts on their PC. And when they play in game they see not cool font and arial or something else what exist in their font library. So the [...]
Recently i thought about sound for my free flash games. I started search free and paid sounds. And after surfing the net i want share with sites what i find:
http://www.stockmusic.com/
http://www.premiumbeat.com/
http://www.newgrounds.com/
http://www.shockwave-sound.com/
http://promotingcrap.com/pages/unique-music/stockmusic/stockmusicarchive/
http://www.freesound.org/
http://www.flashkit.com/soundfx/
http://www.flashkit.com/loops/
http://www.soundsnap.com/
http://www.findsounds.com/types.html
When you think about creating your new game you must also think about fonts:) So where you can look to ready fonts? Or where you can create your own?
I find some sites with fonts on the net:
http://www.dafont.com/
http://www.ru.newfonts.net/
http://fontstruct.fontshop.com/
Today i find good tutorials about how create Vector Graphics in Inkscape. Original post you can find here. So now if you need draw some graphic to your game you can study tutorial first. Think this info help you to create cool vector graphic. By the way Inkscape you can use as free;)
Create a [...]
The story is what the player does, not what he watches.
List the actions the player actually performs in the game and take a cold hard look at it. Does it sound like fun? (Resist the temptation to embellish. If a cinematic shows the player’s character sneak into a compound, clobber a guard and put on [...]
Prototype and test key game elements as early as possible.
Build the game in incremental steps – Don’t make big design documents.
As you go, continue to strengthen what’s strong, and cut what’s weak.
Be open to the unexpected – Make the most of emergent properties.
Be prepared to sell your project at every stage along the way.
It’s harder [...]
I find editor where everyone can create art for flash games. This is their site: Inkscape
An Open Source vector graphics editor, with capabilities similar to Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable Vector Graphics (SVG) file format. Inkscape supports many advanced SVG features (markers, clones, alpha blending, etc.) and great care is [...]